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Cyper

Player wont move in cutscene

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Hi there,

I am working with a certain cutscene and I have encountered a problem.

In this cutscene, a commander is giving a briefing, and then he orders his soldiers to enter a truck. All the AI units enter- but not the player. So when the cutscene is over everyone is inside the truck and the playable unit is outside.

Is there anyway to active player later on when the AI have entered the truck?

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Just use a placebo unit. It doesn't have to be the player, as the person playing the mission, aside from you, wont know any different.

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