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Zachary

Proxy objects in Visitor 3 not showing up

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Hi guys,

Sorry to be the one that has to post this, i've found a lot of threads on similar subjects before with information that seems correct, but never seems to work out for me. Basically i have a custom model that i'm applying a proxy object to:

"\ca\structures\Furniture\Bathroom\toilet_b_02\toilet_b_02"

I have my P: drive setup with this structure available for all my models, everything seems to work great as i can author, package and play maps so far, so i know everything should be right. However once i attach this model to my own in O2 as create proxy object, it shows in the bulldozer window but when i view in visitor 3 / ingame i cannot see anything at all.

The same happens for BI content such as A_Office02 or the hospital models, i just see the blank triangle in o2 and in visitor, nothing but a shadow where the model proxy should be.

Ive heard suggestions of removing the \ to begin with, convert the p3d file first, even some mention about specifying the proxy as some kind of simulation or path to proxy objects in a config.cpp file but i cant find much info on that. It's getting very late and i would love it if someone could clarify what i need to do. Have held off on adding proxy objects as up until now it has been useless detail, but seems like my negligence has paid off!

Thank you.

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Is this information from my Buldozer.RPT any use to anyone?

=====================================================================

== p:\buldozer.exe

== "p:\buldozer.exe" -window -buldozer -cfg=bdozer.cfg -profiles=P:\ -exThreads=0 -connect=pipe\2803EE,8EDB

=====================================================================

Exe timestamp: 2012/10/05 07:12:38

Current time: 2013/01/26 00:30:32

Version 1.62.95248

bin\config.bin/CfgVehicles/: Cannot optimize entry find for restorable classes

bin\config.bin/CfgNonAIVehicles/: Cannot optimize entry find for restorable classes

bin\config.bin/CfgAmmo/: Cannot optimize entry find for restorable classes

Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation

bin\config.bin/CfgVehicles/: Cannot optimize entry find for restorable classes

Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation

bin\config.bin/CfgAmmo/: Cannot optimize entry find for restorable classes

Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation

bin\config.bin/CfgNonAIVehicles/: Cannot optimize entry find for restorable classes

Error: Model core\default\default.p3d cannot be used as a sprite - it has not just 4 vertices

Error: Model core\default\default.p3d cannot be used as a sprite - it has not just 4 vertices

Error: Model core\default\default.p3d cannot be used as a sprite - it has not just 4 vertices

Error: Model core\default\default.p3d cannot be used as a sprite - it has not just 4 vertices

Error: Model core\default\default.p3d cannot be used as a sprite - it has not just 4 vertices

ca\structures\house\a_office02\a_office02.p3d: house, config class missing

ca\structures\shed_ind\shed_ind02.p3d: house, config class missing

ca\structures\house\a_office02\a_office02.p3d: house, config class missing

ca\structures\house\a_office02\a_office02.p3d: house, config class missing

ca\structures\house\a_office02\a_office02.p3d: house, config class missing

I'm not sure why it thinks the config class is missing, because in my ca directory is...

("P:\ca\structures\House\A_Office02\config.cpp")

so im very confused. MY project directory "P:\mynamespace\CA" folder exists with all config files in. IT is binarized pointing to the project folder root "mynamespace" also.

I have began to find this also will refuse to show up the objects for ponds, i get an error "cannot open object "ca\path to pond model.p3d"

Edited by Zachary

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in the config maybe add the proxy model to the config to make both your model and proxy model to show in game think i read that's how its done

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I've read that in places, I've tried one or two but i can never seem to get it working. Can you maybe tell me of a model ingame that might use it? I've been trying to search the samples but turning up blank. I've heard of a lot of people using it though, but should that be the normal operating procedure as i recall someone saying that you didnt have to do that for every model?

Thanks for the reply anyway.

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