Sakai 1 Posted January 21, 2013 (edited) Hey there! so yap, I screwed something again and cannot find the problem, pretty much what im good at xd so here is our problem: --------------------------- File len_cdf_marines\config.cpp, line 554: Config: '"' encountered instead of ',' --------------------------- And from line 500 down here is the config.cpp }; class LEN_Soldier_Militia_EP1 : LEN_UN_CDF_Soldier_base_EP1 { model = "\len_cdf_marines\Militiaman_ww"; Icon = "\Ca\characters2\data\icon\i_officer_CA.paa"; accuracy = 3.9; scope = 2; displayName = "Militia Officer"; vehicleClass = "FAC_Mili"; weapons[] = {"LeeEnfield","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio", "ACE_Earplugs"}; magazines[] = {"ACE_10Rnd_77x56_T_SMLE","ACE_10Rnd_77x56_T_SMLE","ACE_10Rnd_77x56_T_SMLE","ACE_10Rnd_77x56_T_SMLE","ACE_10Rnd_77x56_T_SMLE","ACE_10Rnd_77x56_T_SMLE","HandGrenade_East","HandGrenade_East", "SmokeShellOrange"}; respawnWeapons[] = {"LeeEnfield","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio", "ACE_Earplugs"}; respawnmagazines[] = {"ACE_10Rnd_77x56_T_SMLE","ACE_10Rnd_77x56_T_SMLE","ACE_10Rnd_77x56_T_SMLE","ACE_10Rnd_77x56_T_SMLE","HandGrenade_East"}; faction = "FAC"; side = 2; canCarryBackpack = 1; }; class LEN_UN_CDF_Marine_Light_EP1 : LEN_UN_CDF_Soldier_base_EP1 { model = "\len_cdf_marines\UN_CDF_Light"; accuracy = 3.4; // accuracy needed to recognize type of this target camouflage = 1.4; // how dificult to spot - bigger - better spotable sensitivity = 0.5 *1.8; // sensor sensitivity cost = 20000; portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca"; scope = public; displayName = "Militia Riflemen"; vehicleClass = "FAC_Mili"; weapons[] = {"LeeEnfield", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"}; magazines[] = {"ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE" "SmokeShellOrange", "HandGrenade_East"}; respawnWeapons[] = {"LeeEnfield", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"}; respawnMagazines[] = {"ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE","HandGrenade_East"}; faction = "FAC"; side = 2; canCarryBackpack = 1; }; class LEN_UN_CDF_Marine_Light_EP2 : LEN_UN_CDF_Soldier_base_EP1 { model = "\len_cdf_marines\UN_CDF_Light"; accuracy = 3.4; // accuracy needed to recognize type of this target camouflage = 1.4; // how dificult to spot - bigger - better spotable sensitivity = 0.5 *1.8; // sensor sensitivity cost = 20000; portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca"; scope = public; displayName = "Militia Medic"; vehicleClass = "FAC_Mili"; attendant=true; Icon = "\Ca\characters2\data\icon\i_medic_CA.paa"; weapons[] = {"LeeEnfield", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"}; magazines[] = {"ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "SmokeShellOrange", "HandGrenade_East"}; respawnWeapons[] = {"LeeEnfield", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"}; respawnMagazines[] = {"ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "HandGrenade_East"}; faction = "FAC"; side = 2; canCarryBackpack = 1; }; class LEN_UN_CDF_Marine_Light_EP3 : LEN_UN_CDF_Soldier_base_EP1 { model = "\len_cdf_marines\UN_CDF_Light"; accuracy = 3.4; // accuracy needed to recognize type of this target camouflage = 1.4; // how dificult to spot - bigger - better spotable sensitivity = 0.5 *1.8; // sensor sensitivity cost = 20000; portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca"; scope = public; displayName = "Militia AT Specialist"; vehicleClass = "FAC_Mili"; weapons[] = {"LeeEnfield", "ACE_M72A2", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"}; magazines[] = {"ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "SmokeShellOrange", "HandGrenade_East"}; respawnWeapons[] = {"LeeEnfield", "ACE_M72A2", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"}; respawnMagazines[] = {"ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE", "ACE_10Rnd_77x56_T_SMLE","HandGrenade_East"}; faction = "FAC"; side = 2; canCarryBackpack = 1; }; }; }; ((this is only half of it, problem appeared after I added more units)) Could anyone point me out to the problem? :) Edited January 21, 2013 by Sakai Share this post Link to post Share on other sites
5133p39 16 Posted January 21, 2013 First thing i noticed is missing comma in between: "ACE_10Rnd_77x56_T_SMLE" "SmokeShellOrange" Anyway, if this is not the typo you are searching for, then maybe you should post the whole config. Share this post Link to post Share on other sites
Sakai 1 Posted January 21, 2013 That fixed that lol thanks, wouldn't suspect weaponry config for that so didnt look there xD However now we got this... --------------------------- Config : some input after EndOfFile. --------------------------- Share this post Link to post Share on other sites
ProfTournesol 956 Posted January 21, 2013 Delete the last }; Share this post Link to post Share on other sites
5133p39 16 Posted January 21, 2013 That will be hard without seeing the whole config. Share this post Link to post Share on other sites
ProfTournesol 956 Posted January 21, 2013 True, but i'm sure cfgvehicles class cannot be closed with a double }; Share this post Link to post Share on other sites
Sakai 1 Posted January 21, 2013 Delete the last }; That fixed it :) The reason I did not delete it is because in notepad++ it shown me that it wasnt locked... Thanks a bunch you two! Share this post Link to post Share on other sites