anders@dac.se 0 Posted July 7, 2002 If you make a few fellows ride a chopper and you want them to have a little conversation, its impossible to hear what they say. It looks like the command "unit say speachname" place a object in the "world" on the same location that the unit that says the sentence is, then its that bject that the sound is comming from, the problem is that the object is not moving with the unit. So if the chopper is moving the sound is moving away from the ones listening.... A bit hard to explain for me, but i think you get the point.. Is there anyway around this? /Anders Share this post Link to post Share on other sites
AliMag 0 Posted July 8, 2002 Hi Anders, Try the playSound command: playSound "soundFileName" where sounFileName is the same file name that you use with the SAY command. Since they are both define in the same section of your description.ext file you should have no problem. And the fact that the playSound command is not related to any unit, the sound should be steady. Regards AliMag Share this post Link to post Share on other sites