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Rothwell

spawning efficiency advice

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Hi, I'm creating a mission that will have quite a few bases (maybe around 20); I'm planning on placing items for each base in the 3D editor, so each base will have it's own .sqf template.

My question is, would it be more efficient to have a trigger that spawns all these objects when the player is 500m away from the base or so, and then despawn all the objects once the player leaves, or do you think ARMA2 OA handles this kind of stuff better than that, so I should spawn everything at once and leave it? (I feel like ArmA2 had issues with lots of stuff spread over an entire map...)

Please, I'm interested in any tips to make things as efficient as possible.

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I have a made a few mission where I have pre built 2-3 bases and there was a lot of Objects in those bases and they where ready at mission start up ,and i would stay away from that as even running on our dedi server it ground to a holt.

I would do as you said Spawn them in and out again do not have them all on the map at the start , well that is my option I only tend to have 1 base now due to the number of Objects in those bases.

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