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Arma 2 Crashing after 3D editor.

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Hey guys,

I successfully made a mission using 3D editor and it worked fine when I previewd it, however when I tried to host an Internet game on multiplayer Arma 2 crashed to desktop. This happens when I try to host on Arma 2, Arm2 OA, and ACE. I can join other peoples servers, I just cant Host. I deleted the 3D made mission from all my mission folders and still no solution. Can anyone help?

Thanks in Advance

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Hi mate!

I'm not a Bohemia Interactive but I have some experience with the Arma 2 3D editor. You need to understand that it is not official (This is why is hidden) but there is a way to create a playable missions using the 3D editor. I have been using it on my last missions. I use the normal editor and then I add the buildings/objects from the 3D editor using a script.

How to use the Arma 2 3D Editor?

1. Open the game.

2. Press ALT+E to show the 3D editor island selection menu.

3. Select an island

4. Create a "center - F10"

5. Create a "Group - F2"

6. Create a "Unit - F1"

7. Create you 3D mission with the objects/buildings. Left the rest for the normal editor.

8. Save the mission.

9. DO A BACKUP!!! DO NOT WORK ON THE ORIGINAL FOLDER!!!

10. Convert the mission.sqf file into a standard SQF file:

10.1. Remove this code (Top of the file):

activateAddons [

];

activateAddons [];

initAmbientLife;

_this = createCenter west;

_center_0 = _this;

_group_0 = createGroup _center_0;

10.2. Remove this code (Bottom of the file):

processInitCommands;

runInitScript;

finishMissionInit;

10.3. Remove the unit (If the unit was the first object created and you did not change anything it shuold look like this)

_unit_1 = objNull;

if (true) then

{

_this = _group_0 createUnit ["BAF_Soldier_AA_DDPM", [3467.6084, 3615.4612, 0], [], 0, "CAN_COLLIDE"];

_unit_1 = _this;

_this setUnitAbility 0.60000002;

if (true) then {_group_0 selectLeader _this;};

if (true) then {selectPlayer _this;};

};

11. Save the file and add it to your standard mission editor folder.

12. Make a copy of the "mission.sqf" file and rename it as "init.sqf"

13. Open the "init.sqf" file and clear all the code and add this code inside:

If (IsServer) Then {Null = [] ExecVM "mission.sqf";};

14. Save the changes.

Preview the mission and you will see all the objects created with the 3D editor in your normal editor. Now you can save it as a normal mission and it will work fine! You will be capable to play it with you colleagues with no issues!

Edited by Murcielago_ESP
aesthetics

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