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Lenyoga

CfgWeapons - Magazine problem

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Good evening, I'm right now working on a melee weapon for a Mod, but I've encountered a stupid problem with the config. I can drop the magazines, and that's annoying. Is there a way to prevent this? Or at least to only make the weapon itself droppable?

class LNN_Sh3_Wrench1: GrenadeLauncher

{

scopeWeapon=0;

scopeMagazine=0;

magazineType=0;

weaponType=WeaponHardMounted;

Ammo="LNN_Sh3_WrHit";

displayName="Wrench";

displayNameMagazine="Wrench";

shortNameMagazine="Wrench";

sound[]={"\LNN_Sh3b\swing1.wav",1,1};

reloadMagazineSound[]={,1,1};

reloadSound[]={,1,1};

reloadTime=0.402;

count=99999;

magazines[]={"LNN_Sh3_Wrench1Mag"};

picture="\LNN_Sh3b\w_pist.paa";

modelMagazine="\misc\mag_univ.p3d";

cursor = w_weapon;

cursorAim = w_lock;

maxLeadSpeed=1;

canDrop = false;

};

class LNN_Sh3_Wrench1Mag: LNN_Sh3_Wrench1

{

scopeMagazine=0;

magazineType=0;

picture="\LNN_Sh3b\w_pist.paa";

canDrop = false;

};

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I believe you should be using StrokeFist as your parent class. I maybe wrong it's been a few years since I last looked at the coding.

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Thanks - this is most likely the better way to do it, and I'll have to experiment with it a bit.

-- I just tried it out while writing the reply, and the original StrokeFist weapon has the option to actually drop the 'fist' magazine, too... Let's just assume it's one of those features you can't change, so I'll just stick with what I have. Thanks for the reply, anyways!

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