Donny 10 Posted January 18, 2013 Hello together, I have a Little question about defining two different hand animations for a weapon model in different loaded status. I am working on a rocket launcher with the the ace disposal feature. I get it to work with two different configs. Now I define my handanimation in the vanilla config.cpp the handanimation for my standard loaded and unloaded model. But with ace dispersal I have three different models for unloaded (used) loaded (rdy for combat) and unarmed (model without trigger unit). The unarmed model is defined with the second config for the disposal. Now these two models differs from each other. The loaded one is with trigger unit attached and for this my handanimation is made. The disposal unarmed is without trigger unit and should be held like a normal m136 tube - this is may goal. But if I define a second handanimation in the disposal config, it overwrites the old one. Is it possible to define a second one? So tube handanimation on unarmed and my handanimation for loaded and unloaded? A little side question: My trigger unit is declared as binocular, it have the standard binocular handanimation, I was not able to define a custom one on it too. Cheers, donny Share this post Link to post Share on other sites