Jump to content
Sign in to follow this  
kefirz

Problem with a face texture.

Recommended Posts

Hello,

I made this face paint, I have it in .paa format, it is 256x256 large, and it weighs 43kb, I want a white tractor on a black base, but as you can see in the picture the black stuff is transparent in-game, although in the player profile editor it shows a white tractor on a black background so it should work just fine, but it doesn't.

Can't add a picture, so I will post it in the next post.

---------- Post added at 21:45 ---------- Previous post was at 21:43 ----------

Picture:

244a3jb.jpg

Share this post


Link to post
Share on other sites

Seems black (solid? 0,0,0 ?) is obvious the alpha colour the game engine is expecting to use.

Either change to slightly off-black (2,2,2) or look at the ORIGINAL (pre paa) file format and make sure you didn't switch on an alpha (transparent) layer.

Share this post


Link to post
Share on other sites

There is no alpha channel in the original, and I tried making it a bit off-black, that didn't work, also I made the background very dark blue, but in the game my guy had a dark brown skin, is it even possible to have a fully black face in ArmA2?

Share this post


Link to post
Share on other sites

Yes, but what your experiencing seems odd.

Suggest posting the original file.

Is it a TGA ?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×