gdscei 1 Posted January 12, 2013 So I play a gunshot or two with playSound and I would like it to seem distant (>600m). Is there a way to do that? Thanks. Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted January 12, 2013 (edited) http://community.bistudio.com/wiki/say3D You need to have the sound defined in description.ext class CfgSounds { sounds[] = {}; class gunshot1 { // how the sound is referred to in the editor (e.g. trigger effects) name = "gunshot1"; // path to filename, volume, pitch sound[] = {"sounds\gunshot1.ogg", 1, 1}; titles[] = {}; }; }; mess with volume till you get it right - 1 is quiet - increase if necessary. Edited January 12, 2013 by Mattar_Tharkari Share this post Link to post Share on other sites
gdscei 1 Posted January 12, 2013 http://community.bistudio.com/wiki/say3DYou need to have the sound defined in description.ext class CfgSounds { sounds[] = {}; class rktwhoosh { // how the sound is referred to in the editor (e.g. trigger effects) name = "gunshot1"; // path to filename, volume, pitch sound[] = {"sounds\gunshot.ogg", 1, 1}; titles[] = {}; }; }; mess with volume till you get it right - 1 is quiet - increase if necessary. Thanks :) Share this post Link to post Share on other sites