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Make sounds seem distant

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So I play a gunshot or two with playSound and I would like it to seem distant (>600m). Is there a way to do that?

Thanks.

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http://community.bistudio.com/wiki/say3D

You need to have the sound defined in description.ext

class CfgSounds
{
sounds[] = {};
	class gunshot1
{
	// how the sound is referred to in the editor (e.g. trigger effects)
	name = "gunshot1";
	// path to filename, volume, pitch
	sound[] = {"sounds\gunshot1.ogg", 1, 1};
	titles[] = {};
};
};

mess with volume till you get it right - 1 is quiet - increase if necessary.

Edited by Mattar_Tharkari

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http://community.bistudio.com/wiki/say3D

You need to have the sound defined in description.ext

class CfgSounds
{
sounds[] = {};
	class rktwhoosh
{
	// how the sound is referred to in the editor (e.g. trigger effects)
	name = "gunshot1";
	// path to filename, volume, pitch
	sound[] = {"sounds\gunshot.ogg", 1, 1};
	titles[] = {};
};
};

mess with volume till you get it right - 1 is quiet - increase if necessary.

Thanks :)

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