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eagledude4

Addon causes game crash

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After placing my vehicle on the map and attempting to preview, the mission loads all the way, but doesnt change from the loading sequence. Alt tabbing shows that the program became non responsive.

In my binpbo log I have 45k lines of "VIEW_CARGO Error while trying to generate ST for points", and in my arma2oa.rpt, I have 1k lines of "Description of unexpected vehicle:".

Edited by eagledude4

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Nothing obvious but seems most likely a syntax or reference error in one of your sound modifier Expressions.

i.e. the "expression =" or "frequency =" or "volume ="

Maybe not all references are available to that class of vehicle.

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I think I'll just inherit instead:

class CfgVehicles {
class LAMBORGHINI_REVENTON;
class UltRP_Aventador: LAMBORGHINI_REVENTON {
	scope = public;
	model = "UltRP_Vehicles\civilian\cars\aventador\aventador.p3d";
	displayName = "Lamborghini Aventador";
	vehicleClass = "UltRP_Vehicles";
	maxSpeed = 160;
	terraincoef = 3;
	brakeDistance = 0.9;
	class eventhandlers {
                    init = "this setvariable [""Tuned"", ""False"", true];";
               };
};
};

EDIT: Still causing the crash. Maybe its a problem with my model?: http://www.mediafire.com/?spyx9qfi6nnzma1

In my binpbo log I have 45k lines of "VIEW_CARGO Error while trying to generate ST for points", and in my arma2oa.rpt, I have 1k lines of "Description of unexpected vehicle:".

Edited by eagledude4

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"generate ST for points" is not an issue, but as you say it could be the model

Maybe because theres no Geometry LOD

If thats not it, save the model as Universal BiSTudio Txt, then import the model from the txt file.

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Thanks, the non existant geometry lod was the issue.

Edited by eagledude4

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