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tryteyker

Attaching camera to object and letting it film during session?

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Hey,

title pretty much sums this up, I need to make a video and I'd like the camera to be at a certain spot and start filming whlst I fly. Is this possible, and if so, how?

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while {true} do {

 _camera camSetTarget helo1; 
 _camera camSetRelPos [15,0,5];
 _camera camSetFOV 0.600;
 _camera camCommit 0; 

waituntil {camCommitted _camera};

 if (time > 10) exitWith {};  

};

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---------- Post added at 01:05 ---------- Previous post was at 01:03 ----------

If you don't want it to stay attached, then just remove the loop & the time statement.

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I don't exactly want it to look onto the helo (which it does, atleast what I think it does by looking at your script), but I want it to look down the backside of a Chinook.

Basically it should be attached to the backside of the helo and film the ramp. I haven't tested your script so I might just have to adjust RelPos but I'm not sure.

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I don't think I'm grasping the basic concept here. How does the camera work, will I be able to fly the chopper accordingly whilst it is filming?

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The camera doesn't record. It lets you pick "points" where the camera sets. You can ofcourse pan the camera with commands. As well as switching to a different perspective. You maybe could combine unitPlay & camera, if you're just trying to do a super smooth cutscene or w/e.

The script I gave, just attaches the camera to a helo and follows the helo until the loop exits.

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