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Robbie551

Need help with server-side script logging with BattlEye

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Hello everyone, recently I've decided that I wish to try to start logging scripts executed with BattlEye, but I've come across a problem. I can't quite figure out how. For example, where does the scripts.txt go? And where is the scripts.log created? Those are the two main things which I cannot figure out. Any help is appreciated, thanks. I found little to no documentation on this issue when searching.

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You can now easily set up your BE Server to scan clients for certain strings that are used in script attacks on your server, for example "createVehicle", "serverCommand", "setVehicleInit" or anything else that could potentially be exploited on your server. All you need to do to enable this is create a file called "scripts.txt" in your BE working directory (in the game's application data / profiles / BEpath folder, not the install folder - where bans.txt is placed as well) with per-line entries formatted as follows:

[type] [string to search for]

The following types exist:

1 : log to scripts.log.

2 : log to server console.

3 -> 1 + 2 : log to scripts.log and server console.

4 : Kick

5 -> 4 + 1 : Kick and log to scripts.log

6 -> 4 + 2 : Kick and log to server console.

7 -> 4 + 2 + 1 : Kick, log to scripts.log and server console.

TW_

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