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Signalman

Sector Control With Dynamic AI Combat

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Hi.

I have made a MP Sector Control mission with dynamic AI combat using the DAC script. I think it might be fun. So I have a few questions.

Would anyone like to have it, or test it?

Where and how is the best place to distribute it? (Here or another web site?)

Mission details:

(Sc10) Red Sector A

Island-Porto

No addons required.

Time-0600 (No NV, but you don't need it, it's a full moon and it gets light by 0615.)

Two sides, 5 vs.5 with continuous ambient AI combat involving the U.S. , SLA and RACS AI.

Play as U.S. or SLA. Non-playable RACS AI is allied with the U.S.

Only players are dressed as snipers for easy identification. Players are equipped, and will respawn with either the M16A4 RCO or the AKS-74 PSO. (While alive you can use any weapon you can find.)

Game is time based for Unlimited, 15min, 30 min, 1 hour or 2 hours.

Basic Sector Control rules with these exceptions;

A players death, of any kind, will result in the loss of 1 point for player and 6 points for team's sector score. (It's a good idea to kill your opponent and not be killed by opposing AI

forces.)

I think it's a fun game. (It's also fun just to watch. Lots of house to house fighting!)

Thank you for any input.

Edited by Signalman

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