VovoNauta 1 Posted December 21, 2012 (edited) S! Solved. (replaced config.cpp for other and add in Memory LOD : Name=Class, Value=House) I made a (first) building to put on my (first)island and I'm having a problem (or many ..lol): 1-When I put the building through the Visitors3 (bulldozer) on my island the doors do not work. (open / close), nor appears the option to open or close. 2-If I put the building through the Game Editor (arma2OA) doors work normally. What am I doing wrong, because the building must be placed through the Visitor and not by the game editor. My ambient(Tree): p:\ca p:\prc\Term_Pass (my addon) Arma2: C:\Program Files (x86)\Steam\steamapps\common\Arma 2\@prc\Addons\FNoronha.pbo (my Island) C:\Program Files (x86)\Steam\steamapps\common\Arma 2\@prc\Addons\Term_Pass.pbo (building) my config.cpp: #define true 1 #define false 0 #define VSoft 0 #define VArmor 1 #define VAir 2 #define LockNo 0 #define LockCadet 1 #define LockYes 2 #define private 0 #define protected 1 #define public 2 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 class CfgPatches { class Term_Pass { units[]={"Term_Pass"}; weapons[]={}; requiredVersion= 1.03; requiredAddons[]={"CAData","CABuildings","CAMisc"}; version= 1.14; fileName = "Term_Pass.pbo"; author = "prc"; }; }; class CfgVehicleClasses { class prc_Structure { displayName="Term_Pass"; }; }; class CfgFactionClasses { class prc { displayName = "prc model"; // Nom de la class Faction dans l'éditeur. priority = 1; side = 2; // Camp TGuerrila (voir liste abrégé ci_dessus). }; }; class CfgVehicles { class Strategic; // External class reference class Land_Term_Pass : Strategic { scope = 2; // public (voir liste abrégé ci-dessus). model = \prc\Term_Pass\Term_Pass.p3d; // Nom et chemin du .p3d. placement = vertical; mapSize = 3; // Taille de l'icône dans l'éditeur. displayName = "Term_Pass"; // Nom de l'icône dans éditeur. vehicleClass = "prc_Structure"; // class du véhicule (voir ci-dessus). faction = "prc"; // Faction cost = 0; armor = 800; // C'est la résistance à la destruction de l'objet. ladders[] = {{"ladder_1_start","ladder_1_end"}}; class AnimationSources { class door_1 // Marquer le nom qui est défini à côté de "source" dans le fichier model.cfg { source = "user"; animPeriod = 2; // Durée de l'animation initPhase=0; }; }; class UserActions { class OpenDoors1 { displayName = "Open Door"; // A marquer dans le fichier "stringtable.csv" S'affichera dans le menu deroulant //position = "door_knob_1"; // Le nom de la poignée de la porte dans le LOD Memory position = "osa_dvere1"; radius = 2; onlyForPlayer = 0; condition = "this animationPhase ""door_1"" < 0.5"; statement = "this animate [""door_1"", 1]"; }; class CloseDoors1 { displayName = "Close Door"; //position = "door_knob_1"; position = "osa_dvere1"; radius = 2; onlyForPlayer = 0; condition = "this animationPhase ""door_1"" >= 0.5"; statement = "this animate [""door_1"", 0]"; }; }; }; }; }; TKS!!! Edited December 21, 2012 by VovoNauta Solved Share this post Link to post Share on other sites