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armyf35

UV Editor not working

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So for the past 2 days whenever I open the UV editor and try to load a texture doing filter->main texture menu->material_0_16.paa I get this http://i.imgur.com/P1DWn.jpg

Basically its the exact same problem as http://forums.bistudio.com/showthread.php?124464-UV-Editor-in-O2-not-working

I tried reinstalling the tools like he did, but I am still getting the error, and I have no clue how to fix it. :confused:

Edited by armyf35

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Where are you getting the texture? If you created it, what program did you use? Also which program did you use to create your model?

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I have all the textures in a folder under my documents. The textures are all 2048 x 2048 solid colors, like black, red etc. that I made in photoshop and then converted into .paa and I used oxygen to make the model.

The textures were working 3 days ago, I did not changed where the textures are, just one day it started saying that it could not load the bitmap.

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Did you use TexView 2 (provided with the BI Tools) to convert the .tga files to .paa? I'm going to give you another way to try in getting your textures you created in Photoshop converted to .paa hopping that it'll work.

Open up your created textures in Photoshop, save them as .jpg, then go to this website: http://www.online-convert.com/ and go to the Image converter. Then scroll down to convert to .tga, after that it'll ask for the files to convert (you can only select one file at a time.) Next let it upload the file, and then download to your computer. Once you get all your .jpg textures converted to .tga, move them to your folder in which your addon is in, and open TexView 2. After that drag one file at a time from the folder to TexView 2 and save it as .paa. (Do not navigate through folders when your saving a file to .paa in TexView for it crashes everytime.)

Let me know when your done and if it works, if not I'll give you some more instructions.

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In oxygen 2 do you have the window resource library active? If so click on the current lod folder within that window, then textures. What are the texture path-names?

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P:\c:\users\armyf35\documents\armys_suv\textures\material_0_16.paa

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K you need to make sure the texture paths are only using the P: Drive, for example: "P:\pt101_destiny\data\texture\paa\hull.paa"

So your should look something like: "P:\armys_suv\textures\material_0_16.paa"

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Glad to help, so are you just re-texturing the suv or are you actually modeling one?

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Actually modeling one, want to eventually learn how to add like a working police lightbar and all that fun stuff.

http://i.imgur.com/4SizB.png

The front headlights do not look good, everything else looks decent though.

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That looks like a good start, are you just beginning to learn how to model? I've been learning how to 3d model for about a year now, but I have the tendency to create really high or too high of Polly models.

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