Jump to content
Sign in to follow this  
Blazin460

Questions about Warfare Editing and Scripting

Recommended Posts

I know this is a broad topic but it seems creating your own custom warfare map is extremely difficult. Here's what my mission is supposed to go like: The Americans are launching an amphibious assault on Chernarus (which is held entirely by the Russians) and there are 11 Amphibious assault vehicles that spawn next to the fleet off of the coast. The LAV-HQ also spawns in the group. I've made the squad leaders and men start in the AAV's, and the AAV's automatically head for the beach head, but what I can't seem to figure out is how to start a proper Warfare game. Whenever the game is started it says CLIENT_INIT.SQS: ERROR OCCURRED! COULD NOT DETERMINE CLIENTID. What I've done is I've synched the Player (who is also the commander in this case) with a warfare module. That's basically the extent of my knowledge. I saw on other forums that you need certain files to make the game mode work such as init.SQS and the like. Most importantly what i need to find out is how to set the spawn point for the MHQ. When the game is started it just spawns randomly with the commander like it would if I started a normal warfare game. I need to basically re-define what the HQ is to make it the one in the assault. That is probably the most complicated part. So to sum things up: 1. How do I start warfare without any errors and keep the soldiers and vehicles I have placed in their correct positions. 2. How do I set the MHQ to the LAV-HQ in the amphibious assault.

Share this post


Link to post
Share on other sites

Post your problem here in the BE warfare thread. Unless you're trying to use the vanilla WF? BE is the standard for warfare, and should be used as a template for any new WF edits.

Edited by Iceman77

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×