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Macaco

Change faction of empty vehicle in regards to scoring

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I'm creating a fun little littlebird vs littlebird mission but the problem is when the blue side gets a kill, it counts as -1 in the score for blowing up a friendly vehicle. How can I change one of the groups to be considered "East" for this? I already tried changin "empty" to "east" in the mission.sqm but that had no effect.

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What you could try to do is the following:

Create an OPFOR Rifleman, place it somewhere on the edge of the map. In the init put this:

opfor = group this;

Now, in the init of the littlebird put this:

littlebird join opfor;

I can't guarantee that this works if the unit is player-controlled, just got this out of Mr. Murrays guide. You also might want to make the littlebird the leader of the group so the OPFOR Rifleman doesn't annoy you to death with "GET BACK" etc.

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