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Korneel

Carrier Command - Update 1.03

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Hi Carrier Commanders,

After some time of beta-testing, we've now made the release candidate of patch 1.03 available. This should implemented a number of game- and campaign-related fixes, plus refines the ground unit pathfinding by improving the Walrus AI and island navigation data.

Important information

  • Save games created in versions 1.1.0026 and older are not compatible. The game will notify you if the save file was created in an incompatible version.

Patch highlights

  • Fixed startup shader cache problem (thanks to Species1571)
  • Fixed walrus hook bug (Drop sometime caused walrus to capsize)
  • Improved barque handling
  • and more…

Readme

Carrier Command: Gaea Mission 1.03 Patch

This patch is intended for all released versions except Steam. (The Steam version is updated automatically through the Steam client application)

SAVE GAME COMPATIBILITY:

Save Games created in versions 1.1.0026 and older are not compatible. The game will notify you if the Save file was created in an incompatible version.

Patch 1.03 Changelog

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- Fixed startup shader cache problem (thanks to Species1571)

- Fixed walrus hook bug (Drop sometime caused walrus to capsize)

- Fixed incorrect cutscene playback after completing Thermopylae mission

- Fixed current objectives and waypoints on the Outpost in Gaea Mission campaign

- Strategy Game now ends after capturing all islands and destroying enemy carrier

- Enemy carrier no longer "disappears" after capturing all islands in Strategy game

- Enemy carrier now replenishes units it abandoned on the island during retreat

- Enemy units are no longer present on neutral and friendly islands

- Fixed crash in Gaea Mission on Taksaven

- Fixed Achievements Face Off, Titanic, Revenge Is Sweet.

- Fixed Stockpile is now correctly selected upon start of Strategy Campaign with only 1 starting island

- NEW - Island info now displays icons with relative production and mining "power" of selected island

- Fixed crash on application start on some machines ("Cannot load materials file materials/materials.h" bug)

- Fixed crash in Strategy campaign (Production Advisor)

- Enemy carrier/strategic AI improvements:

- production logic improved

- improved "Choose next island to attack" logic

- improved barque handling

- improved carrier repairs

- Removed panning while zooming in/out in strategy map.

- Added shortcut in Vulcan mission (1st mission of GAEA Mission)

- Ratio slider in strategy game is split into two parts - APA ISLANDS COUNT and UEC ISLANDS COUNT.

- Removed tutorial notice dialog in strategy campaign.

- ID numbers of enemy carrier units are no longer displayed on the map.

- Enemy carrier will not run away when the player arrives to defend his island

- Enemy carrier units are undocking properly

- The stockpile relocation time now depends on the distance between islands

- Arrow keys are now bindable in Controls options

- HMHD missile will be transferred from stockpile onto carrier correctly.

- "V" key will stop the carrier but not instantly.

- Island stop blinking exactly when the enemy stops the attack on the island.

- Fixed random crash after any carrier destruction.

- Cutscene with Aurora will be played only once.

- Marshes upgrade can be found every time.

- Coolant container will not disappear after island is captured.

- Removed tutorial hints on Arachnid when recapturing island from APA in chapter 3.

- Cutscene of sinking enemy carrier will always be played when the enemy carrier is destroyed

- Fixed pathfinder island data

- Improved walrus pathfinding on wild terrain

The update can be downloaded from http://www.carriercommand.com/updates - the Steam version will be updated automatically.

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