Harzach 2517 Posted December 2, 2012 Hey all - I've had a look and can't find any discussion of this... Is there a way to change the audible range of a default BIS sound? Specifically, I want to increase the audible range of the muslim_prayer_1 and muslim_prayer_2 sounds to several hundred meters, perhaps up to 1km. Thanks! Share this post Link to post Share on other sites
cuel 25 Posted December 2, 2012 If it's for a mission you could grab the sound and copy-paste it to your mission and edit it in your description.ext If not, you'll have to make an addon I guess Share this post Link to post Share on other sites
Harzach 2517 Posted December 3, 2012 OK, so I have ended up putting together my own custom sounds, but they won't show up in the trigger > effects > trigger menu. I see them in "anonymous" and "voice", though. class CfgSounds { sounds[] = { adhan01,adhan02,adhan03,adhan04,adhan05,adhan06,adhan07,adhan08,adhan09,adhan10,adhan011 }; class adhan01 { name = "adhan01"; sound[] = {"sounds\adhan01.ogg", 1, 1}; titles[] = { "" }; }; class adhan02 { name = "adhan02"; sound[] = {"sounds\adhan02.ogg", 1, 1}; titles[] = { "" }; }; class adhan03 { name = "adhan03"; sound[] = {"sounds\adhan03.ogg", 1, 1}; titles[] = { "" }; }; What am I doing wrong here? Of course, this point is purely academic, as I will ultimately be calling these sounds via script. Thanks! Share this post Link to post Share on other sites
twirly 11 Posted December 5, 2012 Try leaving out the quotes in the titles lines... so... titles[] = {}; Share this post Link to post Share on other sites
Harzach 2517 Posted December 5, 2012 (edited) Try leaving out the quotes in the titles lines... so... titles[] = {}; Gah, I think I knew that. Thanks! edit: No love. I would think it has something to do with the way it is defined though? Edited December 5, 2012 by Harzach Share this post Link to post Share on other sites