Appogee 1 Posted November 26, 2012 I just finished the Campaign, and I'm one island away from winning a Strategy game. And I've been loving it! Sure the campaign had some rather naff FPS elements and voice acting early on. But once the it moved to more familiar vehicular combat it was fine. The progressive availability of the tech tree gave it variety, and the final missions and the end scenes were exciting and even a little surprising. The Strategy game has been great. Finally, after never defeating the original Amiga carrier, I am going to exact my revenge. And then, I'm going to play another game with the difficulty settings ramped up, to test my skills. Despite the initial concerns, I think the game is just a few tweaks away from greatness. After 30+ hours of play, here are the things I'd like BIS to do to realise its full potential. 1. Fix Walrus pathfinding. No need for me to say more on this. 2. Progressive Tech Tree option. I liked the Campaign's dynamic of progressively stealing new tech from newly captured research centres. It would be great to have that option in the Strategy game, too. 3. Enable use of island's Mantas and Walrii. It's odd the I can capture a Command Centre, but not use the island's vehicles to replenish my own vehicular stocks, or even fly them. I should be able to use captured vehicles as my own, replenishing my carrier's stocks or replacing my carrier's vehicles with any superior ones I find on the island. This would enable CC:GM to be played in a whole different way - more of a classic RTS mode - because losing carrier vehicles wouldn't ber disastrous. It would be easy to add this option from an interface perspective... Clicking on an island vehicle would pop up a dialog asking if you want to put it in an empty carrier slot, or replace an existing carrier vehicle. An easy amendment which would add whole new depth to the game. 4. Configurable number of islands. I'd like to be able to have ''smaller'' and shorter skirmishes too. 5. Coop and PVP. I realise it's unlikely to be added, but this game cries out for these options. As it stands, I think too many reviewers didn't give themselves enough time to get into the game. Which made the few flaws stand out even more than they should have, which is both a shame. However, I believe the glass is more than half full. I love the game. Share this post Link to post Share on other sites
Guest Posted November 26, 2012 There is a sticky suggestions thread. Share this post Link to post Share on other sites