biokemisten 1 Posted November 11, 2012 Hi! im trying to enable rMod in my mission file, mission.pbo i addded ''rmod'' there and saved but.. when i start the server, a error message pops up and it says sometihing like mission.. expected -367867 got -370947 like that. }; version=11; class Mission { addOns[]= { "chernarus", "ca_modules_animals", "dayz_code", "dayz_weapons", "dayz_equip", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "rmod" <-- What im trying to add Thanks in advance. Share this post Link to post Share on other sites
Gunter Severloh 2546 Posted November 12, 2012 Hi Welcome to BIS forums. Are you hosting the mission your trying to paly with the mod, or havea server your going to that the mission is on? If you hosting then just load the mod as you normally would a mod using the mod parameter ---> -mod=@rmod Noramlly when you use mods in a mission, you build a mission with components of the mod itself in the mission, in other word the mission depends on the mod. But since I have no idea what your mod is please give me an idea what it is, is it units, veghicles, or is it just gameplay features your using for your mission? Lastly if your playing the mission on a server you join and are hosting the mission from that server, then the mod needs to be on the server as well as the mission. When you launch the server with the mod then the mod needs to be in the command line aka target line, aka startup line, ect,. same as you woudl with your own game. so few of things: 1. what your target line for your server launch 2. post if your hosting, or are going to a server as in your server you rent 3. what your mod is about Share this post Link to post Share on other sites
biokemisten 1 Posted November 12, 2012 (edited) Hi Welcome to BIS forums.Are you hosting the mission your trying to paly with the mod, or havea server your going to that the mission is on? If you hosting then just load the mod as you normally would a mod using the mod parameter ---> -mod=@rmod Noramlly when you use mods in a mission, you build a mission with components of the mod itself in the mission, in other word the mission depends on the mod. But since I have no idea what your mod is please give me an idea what it is, is it units, veghicles, or is it just gameplay features your using for your mission? Lastly if your playing the mission on a server you join and are hosting the mission from that server, then the mod needs to be on the server as well as the mission. When you launch the server with the mod then the mod needs to be in the command line aka target line, aka startup line, ect,. same as you woudl with your own game. so few of things: 1. what your target line for your server launch 2. post if your hosting, or are going to a server as in your server you rent 3. what your mod is about Thanks for your reply. 1. what your target line for your server launch: That would be -mod=@dayz;@rMod 2. post if your hosting, or are going to a server as in your server you rent: Im hosting a private server 3. what your mod is about: rMod for dayz Always get the message ''mod''.. ''are not signed by a key accepted by this server, remove listed files or install additional accepted keys." the BIKEY was included in rMod so its not the key, its the mission file i need to edit in order to run rmod. Edited November 12, 2012 by biokemisten Share this post Link to post Share on other sites
Gunter Severloh 2546 Posted November 12, 2012 3. what your mod is about: rMod for dayz Doesn't tell me what the mod is about, i mean are you adding stuff to the game, or is gameplay feature/change? Is there a link somewhere to this mod on armaholic? If you cant get it to work then you could locate your server.cfg and disable the verify signatures, that just one way to bypass the signature keycheck verifySignatures = 0; http://community.bistudio.com/wiki/server.cfg the BIKEY was included in rMod so its not the key, its the mission file i need to edit in order to run rmod. Bikey might be included but as the error message is telling you its not a signed key accepted by your server, so its not verifying. the keys need to be updated to v2, or turn of the keycheck in the server.cfg. So your trying to edit the Dayz mission in order to run the rmod along with it correct? If rmod is in the target line with Dayz as you have it then your problem is the keys, load up the dayz mission with the rmod running and then save the mission and then check the file and the rmod should be added to the mission file only if you open the mission with the rmod running and save it, this way you create an "addon dependency" being that rmod is required by the mission as it is added in the list of addons for the mission, understand? Also just for your info, you dont need to quote my entire post if your reply after me, just highlight, copy n paste what sentences, or what you want to answer and then reply to those specifically. if someone else answers then you can use either @Gunter , or again quote a sentence that i may have said that you are replying too, just some forum tips for you. Share this post Link to post Share on other sites
biokemisten 1 Posted November 12, 2012 rMod is a small mod for the dayz servers that unlocks all the vehicles and skins blocked by default by dayz. Alright i think i got it now, Thanks! Share this post Link to post Share on other sites