doveman 7 Posted October 14, 2012 I haven't noticed this problem until today. In the editor on the end of the runway on Utes, looking at the various buildings I see the textures flickering. It's particularly noticeable on windows, but it happens on the walls as well. Sometimes it only appears to happen when moving the aim, but I also saw it happening when the viewpoint was static on a building. I've got Object Detail set to V.High so it shouldn't be having any LOD switching problems. This was on my Phenom II X4 955, 6950 2GB system but I also tested on my Phenom II X3 720, 6850 1GB system and saw the same thing there too. My 6950 is connected to a LCD monitor, whilst the 6850 is connected to a CRT HDTV. Share this post Link to post Share on other sites
kklownboy 43 Posted October 14, 2012 Yeah they ficker again, thats the "fix" for the old lod back... Share this post Link to post Share on other sites
doveman 7 Posted October 14, 2012 Yeah they ficker again, thats the "fix" for the old lod back... Just to clarify, are you saying the method they used to fix the LOD switching problem has this side-effect? Share this post Link to post Share on other sites