LukeofAppalachia 1 Posted October 8, 2012 So I've been following the "Arma 2 Terrain Tutorial" and have followed all the instructions to the best of my ability, but I have hit a snag...Buldozer refuses to convert my .png files to .paa, and I am not sure why. When it tries to convert the files, it only shows - - - - - -- --- - -- - - and then blender informs me that it cannot find the .paa file (obviously Buldozer, you didn't convert it!). I am pretty sure the paths are correct, if there is a place to put a path for Buldozer to find the textures it needs to convert, I have yet to find it, and I have made sure the texture size is 40.0m x 40.0m...ugh...I am starting to feel ill...I really want to make mods and addons, but man, there's tons of snags it seems. Any advice is appreciated, I'm gonna take a break from the computer now. Share this post Link to post Share on other sites
jakerod 254 Posted October 9, 2012 So I've been following the "Arma 2 Terrain Tutorial" and have followed all the instructions to the best of my ability, but I have hit a snag...Buldozer refuses to convert my .png files to .paa, and I am not sure why. When it tries to convert the files, it only shows - - - - - -- --- - -- - - and then blender informs me that it cannot find the .paa file (obviously Buldozer, you didn't convert it!). I am pretty sure the paths are correct, if there is a place to put a path for Buldozer to find the textures it needs to convert, I have yet to find it, and I have made sure the texture size is 40.0m x 40.0m...ugh...I am starting to feel ill...I really want to make mods and addons, but man, there's tons of snags it seems. Any advice is appreciated, I'm gonna take a break from the computer now. Did you go to Tools > Project Preferences and then type the correct path into the textures part? Share this post Link to post Share on other sites
LukeofAppalachia 1 Posted October 9, 2012 (edited) Thank you so much for your reply Jakerod, you are the first to comment on one of my posts, anyways, I had already checked and rechecked the paths within visitor3, but to no avail. Then I decided that if Buldozer was not going to convert my files, I would manually put every .png into TexView and convert them myself!...but because through the visitor tutorial, I had moved the location of my BIS TOOLS2, I could not open TexView. I decided to uninstall my BI TOOLS 2 and then reinstall them into my alternate work drive I had created (not the P: drive, the other one...not sure what it's proper name is). Turns out this worked, not only to fix Texview, but also the paths Buldozer needed; I'm still not sure why this worked, has to be something with Buldozer's search paths, regardless, now I can view my map in buldozer just fine. Thanks again for the reply, now I just need some help with my character model (http://forums.bistudio.com/showthread.php?141131-Editing-models-(soldier)-while-retaining-vertex-selections) and I should be good to go with making some addons. Cheers! Edited October 9, 2012 by LukeofAppalachia grammar Share this post Link to post Share on other sites