Jump to content
Sign in to follow this  
T.S.C.Plage

List: All ingame helicopter skins and labels

Recommended Posts

Here's a list with all the hiddenselection skins for the three helicopters and the couple of stickers you can apply. The skins are the ones available in the Editor plus the "hidden" Air Ambulance skin. You can apply these textures to all respectivly available versions (Luxury, Military/Civilian/Cargo, Air Ambulance) of the three diffrent types if not mentioned otherwise.

Light - color (sample: darker oliv):

this setObjectTexture [0,'#(argb,8,8,3)color(0.5,0.5,0.4,0.3,ca)'];

Light - skins:

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_blueline_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_cougar_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_digital_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_elliptical_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_furious_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_graywatcher_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_jeans_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_shadow_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_sheriff_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_speedy_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_sunset_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_vrana_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_wasp_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\skins\heli_light01_ext_wave_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Light\Data\heli_light01_ext_co.paa"];

"wave" = Larkin Aviation, "" = Light (Editor)

Medium - color (sample: darker grey):

this setObjectTexture [0,'#(argb,8,8,3)color(0.4,0.4,0.4,0.3,ca)'];

this setObjectTexture [1,'#(argb,8,8,3)color(0.4,0.4,0.4,0.3,ca)'];

this setObjectTexture [2,'#(argb,8,8,3)color(0.4,0.4,0.4,0.3,ca)'];

Medium - skins:

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\Heli_medium_flamingo_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\Heli_medium_flamingo_1_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\Heli_medium_flamingo_2_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\Heli_medium_frostfire_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\Heli_medium_frostfire_1_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\Heli_medium_frostfire_2_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\Heli_medium_parrot_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\Heli_medium_parrot_1_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\Heli_medium_parrot_2_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_main_cg_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext_cg_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext1_cg_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_main_mediccare_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext_mediccare_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext1_mediccare_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_main_red_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext_red_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext1_red_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_main_redlines_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext_redlines_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext1_redlines_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_main_shark_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext_shark_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext1_shark_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_main_sun_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext_sun_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext1_sun_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_main_twilight_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext_twilight_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext1_twilight_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_main_vrana_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext_vrana_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext1_vrana_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_main_wasp_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext_wasp_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext1_wasp_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_main_wave_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext_wave_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\skins\heli_medium01_ext1_wave_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_SHERIFF_main_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_SHERIFF_ext_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_SHERIFF_ext1_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_LUX_main_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_LUX_ext_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_LUX_ext1_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_medic_main_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_medic_ext_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_medic_ext1_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_military_main_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_military_ext_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_military_ext1_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_vietnam_main_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_vietnam_ext_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_military_ext1_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_1_main_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_1_ext_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_1_ext1_co.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_main_co.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_ext_co.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Medium\data\heli_medium01_ext1_co.paa"];

"mediccare" = hidden Air Ambulance skin, "wave" = Larkin Aviation, "1" = civilian Medium (Editor), "" = FLIR (Editor)

Medium - stickers (Labels):

this animate ["AddSheriffLabel",0/1]; /needs civilian helicopter

this animate ["AddVeteranLabel",0/1]; /needs military helicopter

Doesn't works with Luxury or Air Ambulance version.

Heavy - color (sample: lighter grey):

this setObjectTexture [0,'#(argb,8,8,3)color(0.5,0.5,0.5,0.7,ca)'];

this setObjectTexture [1,'#(argb,8,8,3)color(0.5,0.5,0.5,0.7,ca)'];

this setObjectTexture [2,'#(argb,8,8,3)color(0.5,0.5,0.5,0.7,ca)'];

Heavy - skins:

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_1_ion_CO.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_2_ion_CO.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_3_ion_CO.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_1_vrana_CO.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_2_vrana_CO.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_3_vrana_CO.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_1_wave_CO.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_2_wave_CO.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_3_wave_CO.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_1_dahoman_CO.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_2_dahoman_CO.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_3_dahoman_CO.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_1_president_CO.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_2_president_CO.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Heavy\data\skins\Heavy_MER_3_president_CO.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Heavy\data\Heavy_MER_1_LUX_CO.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Heavy\data\Heavy_MER_2_LUX_CO.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Heavy\data\Heavy_MER_3_LUX_CO.paa"];

this setObjectTexture [0,"HSim\Air_US_H\Helicopters_Heavy\data\Heavy_MER_1_CO.paa"];

this setObjectTexture [1,"HSim\Air_US_H\Helicopters_Heavy\data\Heavy_MER_2_CO.paa"];

this setObjectTexture [2,"HSim\Air_US_H\Helicopters_Heavy\data\Heavy_MER_3_CO.paa"];

"ion" = civilian Heavy (Editor), "wave" = Larkin Aviation, "dahoman" = Luxury (Career), "LUX" = black, "" = military (oliv)

Heavy - stickers (Labels):

this animate ["AddPresidentLabel",0/1]; /needs Luxury helicopter

Colors:

black = #(argb,8,8,3)color(0,0,0,1,ca), white = #(argb,8,8,3)color(1,1,1,1,ca)

See also: http://community.bistudio.com/wiki/setObjectTexture

96ESd.jpg

Edited by T.S.C.Plage

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×