Jump to content
Sign in to follow this  
BullyBoii

How to name spawned vehicles

Recommended Posts

Hi guys,

not a complex one but something ive ad a look at and are unable to find a solution (yet again :) )

what i wanted to do is to set a name to an object as though you would set a name to a unit using the Name section in the editior

_bomb2 = "Sign_arrow_down_large_EP1" createVehicle getmarkerPos "bomb2pos";

_bomb2 setIdentity "bomb2";

this is what ive got but for some reason it aint working :(

please can you help

Thanks

Share this post


Link to post
Share on other sites

Not sure you'd need to use that for something like a static sign. You could just use bomb2 instead of the local version _bomb2 and just refer to bomb2 elsewhere, right? You'd use sVVN if you wanted to call your sign Sigmund instead of just bomb2.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×