hyzoran 17 Posted September 24, 2012 One thing that currently annoys me about my missions, is that I cannot figure out how to get 2 or more AI squads to stay within a certain radius of eachother, support eachother, etc. without having them share a single formation, infantry get in APCs, as if they were one squad. Basically all I need is something that tells one squad to follow another, at the least. Do I need to use a waypoint with certain parameters? Do I need to script a waypoint? If so, then how? (I have tried synchronizing waypoints of the squads buts its too slow, unrealiable, and not dynamic enough, I have also tried support and guard waypoints, the other squads dont do anything really) Thanks to anyone that offers any help or suggestions. Share this post Link to post Share on other sites
twirly 11 Posted September 25, 2012 (edited) Hi mate... look at this little test mission that I just put together for you. It will make one group follow another. More can be added but it is a start for you and I commented the crap out of it. This is the script... follow.sqf _grplead = _this select 0; //leading group _grpfollow = _this select 1; //following group _distance = _this select 2; //distance for checking _loop = true; //keep looping till _loop = false while {_loop} do { //get distance between the leaders of each group _currentdist = leader _grplead distance leader _grpfollow; //if distance greater than max distance then update followers waypoint if (_currentdist > _distance) then { //get the index of the followers current waypoint _index = currentWaypoint _grpfollow; //delete this waypoint deletewaypoint [_grpfollow,_index]; //add a new waypoint near (20m) the position of the leader of leading group _wp = _grpfollow addWaypoint [position leader _grplead, 20]; }; //sleep some arbitrary time....5 seconds seems good sleep 5; //if either group has no units left set _loop = false and stop looping if (({alive _x} count units _grplead ==0) or ({alive _x} count units _grpfollow ==0)) then { _loop = false; }; }; Execute the script like this... nul = [leading_group,following_group,distance] execVM "follow.sqf"; Hope it helps in some way. Edited September 25, 2012 by twirly Clarity Share this post Link to post Share on other sites
hyzoran 17 Posted September 25, 2012 Thanks! Works perfectly! I only wish I had the ability to have done it myself, I don't like relying on other people, I have to get around to scripting and shit :P Share this post Link to post Share on other sites
twirly 11 Posted September 25, 2012 You're welcome... keep reading and fiddling with other peoples scripts. Best way to learn. Share this post Link to post Share on other sites