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Aardman55

Advanced Wounding Script (Request and Help)

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So, after failing a "gore" thread (and thinking about how silly and unrealistic it would be to have small chunks everywhere after a ied)

i though the whole night about some more advanced / easier and optional script mod(ule).

My idea is to have a unit intialization script of advanced wounding.

Note before reading though, it would be a "mod only" script, as from what i heard you cant edit the vanilla units (with exception of a russian example soldier) so you'll have to stick it into mods, either asking permission to release or keeping it for yourself and no one else.

Back to the ideas

I thought about 2 options:

1, Lets say i'd use the UNSUNG vietnam war mod.

Id chose a US Marine, and edit its model, i.e. removing one or more limbs, and put flesh / blood on it (optional for better simulation and what i actually mean to do this mod for), and then save that model and put it into Empty > Advanced Wounding > UNSUNG > Marine (left half leg), which will then be the model of a laying dead marine with half of his left leg lost.

Now, we make this object spawn / trigger when a explosion happens to badly hit the unit, but to have gore on that unit, we have to add a script into intialization (since i want it to be optional in case you dont want to use it anymore / want to make a mission without requiring anymore than the vanilla mod). Lets say the unit is Marine 1, which would be something like "setAdvWnd_Lefthalfleg Marine1;" or make it auto intialize and search for gore groups on the unit which would be "intAdvWnd_Lefthalfleg this;", which would then make that unit (Marine1), if hit by a explosive, remove /make it invisible, and then spawn a object at where the last position of the unit was, which will then make a marine with half of his leg lost.

or option

2, Same as above, but instead of a object, it will be a unit (for better simulation of wounded without limbs), which will also spawn at it, but then it will get instantly wounded, which then brings the con of if it gets healed, it will stand up and just fight and sprint with a half leg lost making it totally unenjoyble (and so making me rather chose option 1).

I know most of you will now say this will be added to the vanilla gameand so it wont be able to get sold (Some people may know who i mean. Yes, you.), so saying it again,

This is a mod. And even in the mod, it will be optional and only for some units and not all.

And those who got bored half through, i can understand that you dont want to read all (im known for that :) )

so heres a short version:

Option 1: A new object of a unit without limb will be created when a script gets added to the unit which gets hit by a explosion.

Option 2: Same as 1, only instead of a object a wounded unit will be spawned.

Also, im not a sadistic / perverted / brutal / insane dude who loves and enjoys seeing human flesh flying around. Im willing to enhance the games experience.

So now all i need is a scripter, im not a 3d modeller but i guess with enough will and patience ill (hopefully) make it to finish a unit.

And i tried learning 3 different scripts, and failed at all (aka im not born to be a scripter.)

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Yeah, i checked that, but i dont think itll get released, and also as much as i know its only the russian soldier.

Also, i suggested almost the same, but rather it will be more realistic. Instead of arms and legs being perfectly "sliced" off from its torso, id be into for a more realistic part of a limb missing from the body.

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I fail to see why this wouldn't be released. As for the "only russian soldier" bit, it's plain wrong, as stated in Icewindo's first message.

It has room for improvement, for sure, but i don't see in what your proposition differs.

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