Flashpoint Mappa 0 Posted June 28, 2002 ok im making a Omaha Beach Map style thing and everytime i try out my game my men respawn out of the higgins boat including me lol how do i make them spawn in the higgins boat. Share this post Link to post Share on other sites
JAP 2 Posted June 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Flashpoint Mappa @ June 28 2002,09:33)</td></tr><tr><td id="QUOTE">ok im making a Omaha Beach Map style thing and everytime i try out my game my men respawn out of the higgins boat including me lol how do i make them spawn in the higgins boat.<span id='postcolor'> It s a co op or a ctf ? You mean start the mission or respawn when you die ? If you mean just start the mission in the higgings. Name it : let s say "hig" Then put in every soldiers init field this moveincargo hig Now they will start in the higgings If you mean respawn you ll have to do it in the respawn trigger i guess, but don t ask me how, i never experimented with that. Or maybe group your man with the higgings and put them in cargo ? Maybe the the ll respawn back in there. Hope this helps Cheers Share this post Link to post Share on other sites
Major Fubar 0 Posted June 28, 2002 Ask the US Navy, they seem to do a lot of "spawning" in their boats! (Sorry, couldn't resist, I shaddup now) Share this post Link to post Share on other sites
Flashpoint Mappa 0 Posted June 28, 2002 ok in the start in the misson and jap please Talk simple english i didnt under stand some words you said lol spawning lol Share this post Link to post Share on other sites
JAP 2 Posted June 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Flashpoint Mappa @ June 28 2002,12:20)</td></tr><tr><td id="QUOTE">ok in the start in the misson and jap please Talk simple english i didnt under stand some words you said lol spawning lol <span id='postcolor'> If you haven t figured out yet. Put in every soldier's "init" field this moveincargo 'nameofboat" Nameofboat is the name you gave to the boat. So if you called it boat ( yes it can be simple sometimes ) this moveincargo boat That s it Share this post Link to post Share on other sites
mycroftsoft 0 Posted June 30, 2002 hmm after beeing dead... well the idea would be to do a trigger and in the activation field: condition : !alive player activation : [] exec "spawntoboat.sqs". and then in do a test till the player is alive like : spawntoboat.sqs : #stillnotalive ~0.001 ? (!alive player ) : goto "stillnotalive" player moveincargo boat exit did not test... Share this post Link to post Share on other sites