Yeti1 1 Posted September 14, 2012 Hi all, before I start planning some things in my mini-mod I need to know if it's possible to have alternate missions loaded when you finish one. I plan on having two possible endings in one of my missions, each ending will take you to a different mission, is this possible? Share this post Link to post Share on other sites
kylania 568 Posted September 14, 2012 If you create a campaign you can do that kind of thing. Multiplayer campaigns are a bitch though, there's a reason BIS stopped doing them. Share this post Link to post Share on other sites
tom3kb 15 Posted September 15, 2012 (edited) Yes, whats kylania said. Wenn you make mission in editor and you put end triigger in type window: you can choose End 1 to End 6 so you can add 6 alterative missions after each mission that you make. You can see something like this in few user made campaigns for arma 2 for example : in Bardosy's campaign Chesty Puller. After mission 04_loyal you can jump to mission 04a_scope - End1 or to last mission in campaign - 05_steamroller - End 2. class Campaign { name = "Chesty Puller"; firstBattle = Beginning; class Beginning { name = "Chesty Puller"; cutscene = ; firstMission = 00_intro; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; class 00_intro: MissionDefault { end1 = 01_beachhead; lost = 01_beachhead; template = 00_intro.utes; }; class 01_beachhead: MissionDefault { end1 = 02_forcerecon; lost = 01_beachhead; template = 01_beachhead.Chernarus; }; class 02_forcerecon: MissionDefault { end1 = 03_rescue; lost = 02_forcerecon; template = 02_forcerecon.Chernarus; }; class 03_rescue: MissionDefault { end1 = 04_loyal; lost = 03_rescue; template = 03_rescue.Chernarus; }; class 04_loyal: MissionDefault { end1 = 04a_scope; end2 = 05_steamroller; lost = 04_loyal; template = 04_loyal.Chernarus; }; class 04a_scope: MissionDefault { end1 = 05_steamroller; end2 = 05_steamroller; lost = 04a_scope; template = 04a_scope.Chernarus; }; class 05_steamroller: MissionDefault { end1 = 06_outro; end2 = 05_steamroller; lost = 05_steamroller; template = 05_steamroller.Chernarus; }; class 06_outro: MissionDefault { end1 = ; end2 = ; lost = ; template = 06_outro.Chernarus; }; }; }; Edited September 15, 2012 by tom3kb Share this post Link to post Share on other sites
Yeti1 1 Posted December 21, 2012 Sweet I already asked about this, been a bit busy with family stuff but now I have spare time to get back on it. So a late thanks :) Share this post Link to post Share on other sites