Horner 13 Posted September 14, 2012 So I'm making a building model, I'm not using an RVMAT or a transparent picture, I'm only using the color values in O2, so the texture is this #(argb,8,8,3)color(0,0,0,0.7,CO) But in buldozer (and In game) I'm getting a problem where some of the faces behind this transparency do not show up. Here is a picture of what the texture looks like when looking through the transparency. Here is what it looks like from the inside (not looking through the transparency. I'm very new to modelling, as in I just learned how to make user animations, so if this is a common problem go easy, lol. Thanks for help in advance :) Share this post Link to post Share on other sites
STALKERGB 6 Posted September 14, 2012 I would guess (although I'm not too sure) that the face order on your model needs sorting, it might be worth clicking the drop down menu "Faces" and selecting "Sort" or "Sort Alpha", what that will do is move the transparent face "above" the others, this'll hopefully sort the problem. The other solution could be to cut/paste the transparent face which should have the same effect as moving the face "above" the others. Hope that makes sense lol Share this post Link to post Share on other sites
Sealife 22 Posted September 14, 2012 In addition to face top top /bottom that stalker speaks of #(argb,8,8,3)color(0,0,0,0.7,CO) should be ? #(argb,8,8,3)color(0,0,0,0.7,CA) Note CA for alpha macro tecture suffix not CO Share this post Link to post Share on other sites