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shark-attack

C130 - SOV Touch and Go insert working in editor and co-op but not in SP ?

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Hi all.

Been trying to achieve this for sometime now for a single player campaing im working on.

The vehicle insertion from the C130 works fine in the editor or when i host in co-op play

but as soon as i save it as a single player mission the starting position of the C130 goes askew, Its miles away from where it should be.

Im using UnitCapture/UnitPlay functions to ensure a short approach, a quick insertion and a quick take off .

Not sure what ive done wrong for it to work in the editor and during co-op play and for it to malfunction in SP mode, its usually the other way around for me.

If any one would care to take a look at the quick demo ive linked, try it in editor mode, host it locally then try it in single player mode and see the results and maybe offer some advice id be forever gratefull.

Best wishes

shark :confused:

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location - Shapur

solved link removed

Edited by shark-attack

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I can only confirm it's not working when saves as single player but works in the editor.

For some reason the init.sqf doesn't seem to be running as you don't get the text messages.

I thought this may have been because there was no waitUntil {not(isNil "BIS_fnc_init")}; in the init which allows time for functions to start correctly but it makes no difference.

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Thanks F2kSel for taking time to check it out..

What has me goosed is the fact it plays as it should when i host it in co-op mode !

cheers .. shark

:confused:

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I see what's happened at some point you made an intro and it's playing that instead, If you no longer need the intro clear the map and then switch back to mission and save again.

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Ahh of course.

My first attempts at making this were done under Intro and not

Mission in the editor (Slaps himself around the chops)

forgot all about that ...

Thanks a million mate, problem solved.

Nice one !

I owe you a cold beer

;)

Edited by shark-attack
adding thanks

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