KraaZe 1 Posted September 9, 2012 Hey guys, right now in my mission.sqm I have the following setup for each of my Cop position[]={5907.3682,83.082619,11892.562}; azimut=65.167801; id=128; side="WEST"; vehicle="Soldier_Crew_PMC"; player="PLAY CDG"; leader=1; skill=0.60000002; text="Cop1"; init="removeallweapons this;this setObjectTexture [0,""images\policetest.paa""];"; description="Cop1"; Now what this does is makes the player spawn with that custom texture which basically says POLICE. Ya know, for role play purposes. The issue I'm having is that the skin goes away and the texture is the default for Soldier_Crew_PMC although if I am to abort and login again it will go to the police skin. Ideas? Share this post Link to post Share on other sites
blackmamb 2 Posted September 9, 2012 Not sure i get the issue right here. That texture goes away when you respawn? In that case, you might wanna use something like that: init.sqf _index = player addMPEventHandler ["MPRespawn", {Null = _this execVM "onrespawn.sqf";}]; onrespawn.sqf cop = _this select 1; cop setInit "removeallweapons this; this setObjectTexture [0,""images\policetest.paa""];"; ProcessInitCommands; Not tested, you get the idea. Share this post Link to post Share on other sites