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A-SUICIDAL

setskill aimingShake for AI question

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All of the following setSkill types when set to a high value will improve the AI's ability to perform,

aimingAccuracy

aimingSpeed

endurance

spotDistance

spotTime

courage

reloadSpeed

commanding

except... I not sure about aimingShake. I was assuming that by setting aimingShake to a high value - that the enemy would shake more, which would decrease their accuracy if they are experiencing any kind of stress.

Does anybody know for sure if a high aimingShake value would make them shake more, or less?

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I think it needs to have a lower value, It doesn't mean they will spray bullets it seems they fire less because they can't line you up as often.

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All the setSkill array values all mean 0 = poor skill and 1 = high skill. So 0 aimingShake means they shake alot. Like F2k Sel says, that means they will fire infrequently because they can't line up a shot. If you want the AI to seem like they are spraying but not hitting much, then ["aimingAccuracy", 0] will make them ridiculously inaccurate, even unable to hit you if you are standing 5m away even though they are firing frequent bursts.

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Ok, thanks guys. That's pretty much the way I had it set in my mission, I just wanted to be certain.

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