cry 2 Posted September 6, 2012 Hey Guys, I´am constructing a MP Mission, where the player has to destroy some empty Cars (ZSU). My Problem: how do I configure the cars like "KI Players", that the trigger is setting a Mission Target to "SUCEEDED", if the cars are destroyed. I have no Problem with other KI Players (! (alive)+ Trigger), but I have no idea, how to solve this problem. Hope you guys can help me. Greetz Share this post Link to post Share on other sites
kylania 568 Posted September 6, 2012 If I understand you correctly, you want to have a trigger that detects when the ZSU is destroyed? It's just the same as if a player had been killed. Name your car something like zsu1 then: Condition: !alive zsu1 OnAct: tskKillZSU setTaskState "SUCCEEDED"; taskhint ["Task Succeeded!\nGood job you destroyed the ZSU!", [0.600000,0.839215,0.466666,1], "taskDone"]; If there are multiple cars to destroy; !alive zsu1 && !alive zsu2 && !alive zsu3 Share this post Link to post Share on other sites
cry 2 Posted September 6, 2012 (edited) Yes you did! Thanks for the effort and tip, it´s working:) Is this also possible with buildings? Edited September 6, 2012 by Cry Share this post Link to post Share on other sites
kylania 568 Posted September 6, 2012 Yes, you can check if buildings are destroyed. :) Share this post Link to post Share on other sites