SuperOPS 11 Posted September 4, 2012 Hello and thanks in advance for any and all help. I have begun construction on a pac bot for arma 2 oa and I have just exceeded my skill level I have the model completed and now I need some help getting it into game with proxys and such I can get it in as a car right now but I had to remove some important components. It is in oxygen there are however to many faces and I will be working to cut them down now. We have a team of a few guys PACBOT-Advanced EOD Environment. Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 4, 2012 If you are already challenged by O2, then breaking the model into proxies will only make it much more complicated for you ........... Given what it is, your first choice should be to simplify the model, that type of model doesn't need to contain over 14,000 faces. If you really want a headache. - Select a bit that might move as a whole, cut it from the model - Paste the selection into another 3D model - You will likely have to move everything in the new model closer to 0,0,0 - Save this new p3d, same directory - To now get it into you main model, open the main model - Select CREATE->PROXY - Navigate to your new p3d, select it, OK - A triangle will appear. - Move this proxy to where you CUT the other part out. - YOU WILL ONLY BE ABLE TO SEE WHAT THE MODEL REALLY LOOKS LIKE IN BULDOZER All the various LODs now have to be duplicated in each and every p3d for it to function correctly Share this post Link to post Share on other sites
SuperOPS 11 Posted September 4, 2012 Ok I will see where I can get rid of the faces and if not will proxy the model. Thanks Share this post Link to post Share on other sites
SuperOPS 11 Posted September 5, 2012 just a small update Share this post Link to post Share on other sites