Zumbi 1 Posted August 31, 2012 (edited) Does anyone know if a solid-state drive (SSD) improves performance for ArmA 2 servers, and if so how much? I have found a few threads about SSD's notably improving game performance for clients due to fast read times on compressed files, but nothing specifically about running a server, except for some spotty and conflicting reports here and there. I know that loading would certainly be faster at the start of the game, but any improvement in loading speed would be bottlenecked by the load times of players connecting. I'm more concerned about the server's ongoing performance while games are in progress. I have found that writing to scripts.log, if lots of false positives are being detected, can significantly hurt server performance. Edited August 31, 2012 by Zumbi Share this post Link to post Share on other sites
Lokyi 10 Posted August 31, 2012 In short: Fsck all difference. Everything is loaded into RAM when you start the server anyway, so server startup performance may be a little quicker, but that's all you notice. The reason it makes such a difference client side is LOD switching etc. Most FPS games load all the shizzle into RAM when the game begins. Arma works a little differently; it accesses a lot of stuff "on the fly" from your hard drive. I'd hate to think how much RAM you'd need to load a whole map + AI + textures in Arma. Share this post Link to post Share on other sites
eddieck 10 Posted August 31, 2012 Yeah, if you have enough RAM, all of that will probably end up getting cached anyways. For an ArmA server, there are better ways to spend that money IMO (unless your provider will let you swap the default HD for an SSD for free - some were doing that due to the high HD prices). I'd only go for it if money wasn't an object. Share this post Link to post Share on other sites
Zumbi 1 Posted August 31, 2012 Okay, nevermind then. Thanks Lokyi and thanks again Eddie Share this post Link to post Share on other sites