_qor 11 Posted August 21, 2012 I am working at a reconnaissance-mission. Though, I want to include the UAV funtion for the player. But unfortunately, it seems that the UAV isnt as unmanned as it should! I thought the player should have the only control of the UAV. And thats how I set up the Module synchronization. But if there is an enemy unit (tank or sth), the UAV engages autonomously even if I currently use the UAV. Now I am unsure about whether this is volitional or kind of bug?! What do you guys know about that? Share this post Link to post Share on other sites
kylania 568 Posted August 21, 2012 Put this in it's init: this disableAI "AUTOTARGET"; this disableAI "TARGET"; this setCombatMode "BLUE"; this setBehaviour "CARELESS"; this flyInHeight 500; That'll stop it from trying to shoot things on it's own. Share this post Link to post Share on other sites
riouken 15 Posted August 21, 2012 Yes, these are known problems with the UAV module. There is an AI in the uav flying it, as well as a gunner who controls the laser sight. This is the way that BI faked it. There are several engin limitations that make a fully funuctional UAV not possable. You can not have turrets on aircraft, so the only way have a view from the aircraft is to take over control and view of the UAV gunner... that's how bi does it. Or use a camera script, I have done some work here to try and make a better UAV, but there are some sever limitations here as well. We can only hope that we will be able to config turrets on aircraft in A3. Share this post Link to post Share on other sites