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BomboBombom

From ACE back to Arma II OA

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Hello there, I've been working on a map for Arma II OA for me and some friends to play together.

While we were testing ACE i opened it up in the editor and made some changes, I do not believe I've used any functions that are specific to ACE at all but it will not run in normal Arma II OA any more.

Is there any way I can solve this issue?

(I've searched for a solution to it, but I guess my search words weren't wrote well enough for a proper result. These days you pretty much only find DayZ threads :p)

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First be sure that you haven't added any modules or units that are unique to ACE. Remember that this can include Russian vehicles originally from A2.

But the real fix is to go into your mission.sqm txt file and right near the top will be a list of required addons. Delete everything that is from ACE and the mission's compatility should be restored.

You can post the mission.sqm here as well, if you want.

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Thanks maturin .

I removed all ACE_ ace_ triggers and units. But it seems ace renamed a lot of units. ACE did not add only that problem, respawns on the map no longer works either after fixing the compatibility issue.

Some vehicles still get removed even if I replace them with existing ones. But, never the less, I'll post the file.

https://dl.dropbox.com/u/92444112/MAPattempt.Chernarus.rar

It is a heli chase map, red runs from blue. It is nearly complete :p But then again, ace caused some trouble. Some sort of way to replace wrongful names in a macro would be helpful :| Wish Arma II replaced stuff back to what it should be just as ACE replaced things in my map when used.

---------- Post added at 02:18 ---------- Previous post was at 01:55 ----------

Probably fixed : https://dl.dropbox.com/u/92444112/ProbablyFixed.Mapz.Chernarus.rar

Had to Identify all units and entries that were replaced by ACE <.<.

To fix the respawn I had to remove entries on the spawned unit, if thats the reason it worked I am not sure. .. remains to test on the other unit spawn for red team.

---------- Post added at 03:46 ---------- Previous post was at 02:18 ----------

The spoiler bellow is simply me forgetting I need a radio to use sideChat etc. Which is annoying as I don't want a radio and hint wont suffice well :p.

of the topic: sideChat, vehicleChat and all chats are currently not working in any form or shape coded.

in sqf

player sideChat "test1";

_player sideChat "test2;

_this sideChat "test3";

Neither work, and the same goes for vehicleChat in any shape or manner.

The same problem occur for triggers. I've tried a lot more such as "name player" and so on.

It used to work, the reason for failure is completely unkown.

Edited by BomboBombom

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I really fail to see what your mission problems have to do with Addons&Mods.

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