james2464 177 Posted August 11, 2012 Hey guys, Can anyone explain the parameters of this code? I'm curious what "0.0562341,1,120,0.125,20,40,60" means and "0.177828,1,120},0.1}" class HitDamage { class Group0 { damageSounds[] = { {"body",{"gametest\sound\Hit\Die_01",0.0562341,1,120,0.125,20,40,60}}, hitsounds[] = { {{"gametest\sound\Hit\flesh_01",0.177828,1,120},0.1}, The original vanilla config has these numbers too. Share this post Link to post Share on other sites
larsiano 12 Posted September 10, 2012 this is part of cfgSounds < @ BIS wiki class CfgSounds { sounds[] = {}; class wolf1 { // how the sound is referred to in the editor (e.g. trigger effects) name = "my_wolf_sound"; // filename, volume, pitch sound[] = {"fx\wolf1.ogg", 1, 1}; titles[] = {}; }; }; Share this post Link to post Share on other sites