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james2464

CAManBase HitDamage explanation?

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Hey guys,

Can anyone explain the parameters of this code? I'm curious what "0.0562341,1,120,0.125,20,40,60" means and "0.177828,1,120},0.1}"

class HitDamage
	{
		class Group0
		{
			damageSounds[] = 
			{
				{"body",{"gametest\sound\Hit\Die_01",0.0562341,1,120,0.125,20,40,60}},

hitsounds[] =
			{
				{{"gametest\sound\Hit\flesh_01",0.177828,1,120},0.1}, 

The original vanilla config has these numbers too.

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this is part of cfgSounds < @ BIS wiki

class CfgSounds
{    
   sounds[] = {};
   class wolf1
   {
      // how the sound is referred to in the editor (e.g. trigger effects)
      name = "my_wolf_sound";
      // filename, volume, pitch
      sound[] = {"fx\wolf1.ogg", 1, 1};
      titles[] = {};
    };
};

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