ayser 1 Posted August 8, 2012 Got rid of their main weapons, and added only an RPG and 2 rockets to them. They never seem to take out the RPG, but they do have the "Main weapon" animation on them, like so http://gyazo.com/ffaf50a62c6eba04fa3568bd119a769d.png?1344453890 (1075 kB) Heres my code: _man = _this select 0; _man setCaptive true; removeallweapons _man; //_moveno = 1; _man addweapon "RPG7V"; _man addmagazine "PG7V"; _man addmagazine "PG7V"; //_man addmagazine "ACE_30Rnd_545x39_T_AK"; //_man addmagazine "ACE_30Rnd_545x39_T_AK"; //_man addmagazine "ACE_30Rnd_545x39_T_AK"; //_man addweapon "AK_74"; //_man setCombatMode "RED"; //_man setBehaviour "COMBAT"; //_man setunitpos "middle"; _man selectweapon "RPG7V"; //_man setCaptive false; Is there anything missing? Share this post Link to post Share on other sites
doc_no1UK 10 Posted August 8, 2012 Try this in the init of the player removeallweapons this;this addmagazine "PG7V";this addweapon "RPG7V";this addmagazine "PG7V"; Share this post Link to post Share on other sites
ayser 1 Posted August 8, 2012 Try this in the init of the playerremoveallweapons this;this addmagazine "PG7V";this addweapon "RPG7V";this addmagazine "PG7V"; Does the same as my script. Share this post Link to post Share on other sites
kylania 568 Posted August 8, 2012 This is a bug that apparently won't be fixed. They'll take it out right before shooting something but it seems you can't force them to run around with it anymore. Share this post Link to post Share on other sites
f2k sel 164 Posted August 8, 2012 seeing as _man selectweapon "RPG7V"; won't do anything the only thing you can do is replace it with _man dotarget _object ; _man dofire _object they can move around with RPG in hand now, the only problem I've see is that they occasionally fire the weapon at nothing in particular. Share this post Link to post Share on other sites