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Ruskiesrule

Bio weapon script

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How do i make a hole load of smoke grenades drop from behind a helo that is flying along (kinda like a para drop but close together to look like a spray).

I'm also needing some kind of scripting person to help me make other scripts for my new campaign!

Its based in 1990 (alternative universe type dimension thingy) and the Russians have managed to take over the Malden island chain and Allied American and British forces are going to invade and kick them off.

You start of in a beach landing onto Kolgujev as a Royal Marine (No name yet), and quickly take over the island because the Russians are trying to get their scuds off to the more Secure Malden island. You then invade Malden just to the north west of the airbase in a very dramatic beach landing with Artillary raining down on you and two machine guns up at the top of the beach with some static cannons.

As you get through the island your forces rate of advance slows down and American forces decide to quickly use some Experimental bio weapons (They use them because they are desperate to seize the scuds from the russians), when the bio weapons drop a load of spec ops and scientists start coming onto the island and start wiping out or capturing any survivers and you decide to join the Resistance (The Resistance on malden hasn't gotten very annoyed with the Russians and don't mind being on the Russians side in the fight! Only Kolgujev and Everon have Allied Friendly resistance). A band of the Malden resistance (Russian friendly) decide to help you if you can help them get to a boat and sneak off to Everon, so you get to Everon and Rejoin with Allied forces and manage to get away with it cuz the British officers are pissed cuz they've lost quite a few men.

I just need a talinted scriptor who can make up these scripts to make loads of bio weapon spraying and other cool effects!

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i forgot to add that you also play as an American medic, Machine gunner, and an SAS operative!

And possibly some M2A2 Action!

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Lots of smoke will lagg like crazy. How bout you see the smoke behind the chopper but it gets too thin to see before it hits the ground?

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yeah that would work too, thats what i was kinda hoping for, thinning out to invisable just above the ground. I just didn't think that was possible!

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I wasnt thinking of making the smoke thinner, I was just thinking of just making a trail behind the chopper and not hitting the ground, maybe its possible to make it thinner but I think that would require a whole lot of setpos smile.gif

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I dunno about scripts, but Kegetys Lynx can spew out clouds of smoke...maybe a similar modification to a chopper?

Hmm, maybe not what you are looking for. confused.gif

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well, does anybody know a simple script for droping smoke grenades from a chopper in a line! I don't care about thinning, its gunna be far away from the player in the mission, so i don't really mind!

Anything cept for creating a new addon that results in smoke coming drop a chopper (While going down! This isn't hot/fire smoke!wink.gif

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it s pretty easy man.

just add a addaction command to the chopper

with as name displayed ("drop toxic smoke")

or something, then it executes the script that will drop

every 0.5 or 1 seconds a smoke grenade

do it for 5 nades

but to setdammage you ll need to place a trigger in the map

(place it in a corner of a map).

give it a name, then displace at the place of the

third smoke grenade.

then the trigger will kill everybody in the radius of the trigger.

( from what i know you can t create triggers with scripts... )

after the execution of the script don t forget to make a removeaction command so you can drop only one time the deadly smoke grenades...

you could also remove the deadly effect after a time

( the deadly smoke effect always have a end... ).

you could also make it more complicated by using lot of triggers to the radius of the deadly smoke decrease every time.

greetings by [sOD]HLQ2ACTION

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The script is supposed to look something like this.

This doesnt look very good though so U gotta fix the setpos to somewhere closer to the chopper because this will make it be just behind the chopper and a bit too low.

======================================================================

Tada="SmokeShellGreen" camcreate [getpos Chopper select 0, getpos Chopper select 1, getpos Chopper select 2]

#Here

Tada setpos [(getpos Chopper select 0)+1, (getpos chopper select 1)+1, (getpos chopper select 2)+25]

?(A1): goto "Exit"

Goto "Here"

#Exit

Tada setpos [0,0,0]

Exit

======================================================================

The script will exit when a trigger has set A1 to true.

U can just set a timedelay and when the time is met make the trigger set A1=true and then the script will make the smoke stop coming from the chopper.

To make the smoke come from where you want it you will have to do this:

Tada setpos [(getpos Chopper select 0)+#,(getpos chopper select 1)+#,(getpos Chopper select 2)+#]

Instead of the # U put a number, change the numbers until U think it looks good.

The first number will tell how many meters east you want the smoke to be, the second will tell how many meaters north U want to adjust the smoke and the 3rd will tell how much higher U want it.

Just create a ToxicGas.sqs and make a trigger activate it when U want it to start releasing smoke.

this is what U type in the on activation field of the trigger:

this exec "ToxicGas.sqs"

So just copy that text, paste it in a .sqs-file and modify it til U think it looks good.

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