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M.Evans

4 Objectives, One Trigger

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Alright, so I have four guns that need to get destroyed, I have each one setup with an !alive condition and a hint that says each gun has been destroyed, now, how would I get it so that when all of the guns have been destroyed the game will end,

because logically you think you would be able to synch triggers with eachother, but that does not work, so I am open for anything, thanks.

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{alive _x} count [obj1,obj2,obj3,obj4] < 1

put the above on a triggers condition and set it to end mission,

call your things to be destroyed obj1 up to obj4...good luck

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Now is there a way to say if

{alive _x} count [obj1,obj2,obj3,obj4] < 1

is not met in an hour and a half the other team wins?

Actually would it be possible to put a trigger activation none, {alive _x} count [obj1,obj2,obj3,obj4] > 1 and just set a timer for an hour and a half? For the min mid and max.

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I dont think you need {alive _x} count [obj1,obj2,obj3,obj4] > 1

Just set the time in another trigger and use that as an end trigger for the other team.

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