M.Evans 10 Posted August 6, 2012 Alright, so I have four guns that need to get destroyed, I have each one setup with an !alive condition and a hint that says each gun has been destroyed, now, how would I get it so that when all of the guns have been destroyed the game will end, because logically you think you would be able to synch triggers with eachother, but that does not work, so I am open for anything, thanks. Share this post Link to post Share on other sites
doc_no1UK 10 Posted August 6, 2012 {alive _x} count [obj1,obj2,obj3,obj4] < 1 put the above on a triggers condition and set it to end mission, call your things to be destroyed obj1 up to obj4...good luck Share this post Link to post Share on other sites
Inkompetent 0 Posted August 6, 2012 Very sleek and nice solution. Good one. Share this post Link to post Share on other sites
M.Evans 10 Posted August 8, 2012 Now is there a way to say if {alive _x} count [obj1,obj2,obj3,obj4] < 1 is not met in an hour and a half the other team wins? Actually would it be possible to put a trigger activation none, {alive _x} count [obj1,obj2,obj3,obj4] > 1 and just set a timer for an hour and a half? For the min mid and max. Share this post Link to post Share on other sites
zigzag 0 Posted August 8, 2012 I dont think you need {alive _x} count [obj1,obj2,obj3,obj4] > 1 Just set the time in another trigger and use that as an end trigger for the other team. Share this post Link to post Share on other sites
M.Evans 10 Posted August 8, 2012 thanks for that, works great! Share this post Link to post Share on other sites