konyo 14 Posted August 2, 2012 Basicly I've got a few custom made seating positions for the model im working on. However when im in that position in game my head is looking the opposite direction to which i should be looking? :confused: For example it should be looking out the back of the helicopter, but in 1st person view its facing the front. When looking from 3rd person however the head is facing the right way? I've played around with the minAngleX, Y & initFov's etc but nothing happened. Heres a few example pictures of what i mean : 1) So i should be facing this way, out the back of the helicopter: 2) Instead i'm facing this way, toward the front of the helicopter?: 3) & when i look at where my head should be...?! & Here's that turret in the config : class backcrew: MainTurret { body = ""; gun = ""; gunnerAction = "raf_backcrew"; gunnerInAction = "raf_backcrew"; memoryPointsGetInGunner = "pos_gunner"; memoryPointsGetInGunnerDir = ""; //before: pos_gunner_dir gunnerName = "Back Crew"; weapons[]={}; magazines[]={}; gunnerForceOptics = 0; proxyIndex = 5; startEngine = 0; gunnerCompartments = "Compartment2"; hasGunner = 1; viewGunnerInExternal = true; castGunnerShadow = true; viewGunnerShadow = true; class ViewGunner { initFov = 0.8; minFov = 0.3; maxFov = 1.2; initAngleX = 0; minAngleX = -50; maxAngleX = 20; initAngleY = 0; minAngleY = -100; maxAngleY = 100; }; }; }; So does anyone know why it's doing this? :confused: Share this post Link to post Share on other sites
konyo 14 Posted August 4, 2012 Sorry but does anyone know how to fix this? Share this post Link to post Share on other sites