Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
Dutch

Game server performance v/s type of players participating

Recommended Posts

Hello all,

I would like to bring to discussion the relation between game server performance versus its players on server. Ofcourse there are topics about this, however I thought it would be nice to more specify some problems at hand. Please share your opinion about this, preferably supported by some kind of proof.

Statement 1:

Servers' / multiplayer games' performance is quite dependant on how far its players are located from the server

Statement 2:

Player ping level and server performance are directly affiliated with eachother

Statement 3:

Individual player internet connection speed and server performance are directly affiliated with eachother

Share this post


Link to post
Share on other sites

I doubt any is true. Maybe with secondary or more indirect effects to a small degree.

Share this post


Link to post
Share on other sites

Dutch specifically asked me to respond.

However since it has been over a year and a half since I have directly admin'd a server of 30-50+ players I feel I do not remember enough specifics of my own experiences.

But I do believe there are currently evidence of some undesirable relationships between client and server.

I am closely watching the following hoping for some resolution in OA or if not then definitely Arma 3.

https://dev-heaven.net/issues/27001

https://dev-heaven.net/issues/32202

I have seen situations where we receive Red Chains and then I have seen the Admin manually kick one or two players and the Red Chain immediately disappears. I have recently experience situations like that for what its worth.

Edited by ViperMaul

Share this post


Link to post
Share on other sites
Sign in to follow this  

×