jiltedjock 10 Posted July 6, 2012 (edited) Hi I created a mission with the following mods: Beta 94103 I44 ASR AI DAC Hetman Commander (1 commander for East and one for West) TPWC Suppression TPW line of sight Approx 180 units in 30 groups. DAC spawns the units then Hetman starts assigning waypoints etc I've exported the mission as both a single player and multiplayer type. I've noticed that when I play it a as a LAN game on my own ie single player in a multi player mission, it is often getting 15 or 20% better FPS than as a single player mission. All the scripts are initialising and running in both single and multiplayer. Can anyone offer an explanation for this? Does the view distance perhaps get reduced in this mode? I wasn't aware of it visiually. Edited July 6, 2012 by jiltedjock Share this post Link to post Share on other sites
Scourge012 10 Posted July 6, 2012 I'm just guessing here, but when you run a server, the view distance and terrain details (grass distance) are configured differently from the client. That is, the client renders the view distance and grass distance based on what the server settings are regardless of what you have set in the options screen. You could tell your client via the options screen to full details, but the server will still run them low unless you add a command in the config file that says different. This is to make sure that people with beefier computers don't get a drop on players with not so stellar ones (cuz some people would be able to see you since they have max distance/detail settings but you might only have moderate view distance set) So if in single player you have your view distance slider all the way up, but don't tell the server anything different it will keep it at the reduced "default" setting. This could explain the performance increase in MP. Note: If you start the game from inside the game client (i.e. you don't use the dedicated server .exe) everything is set at default except for the actual gameplay options. I would recommend using the dedicated server and playing with the view distance and terrain detail commands to see if you an get things a little more consistent. Share this post Link to post Share on other sites