markb50k 1 Posted June 29, 2012 This is a general question, not one specific to a particular addon. Lets say I have downloaded a vehicle addon from someone off of Armaholic, and I notice some issues in-game with the vehicle, Like I see a spelling error in the displayName, but really the actual change doesnt matter, i'm just asking in general. I have Eliteness so I have been able to view the config.bin and inspect the config entry for the vehicle. I know that i need to make a change to the config, so I decide to make a change and test it out locally. I derapify the config.bin into a config.cpp. I make my edit and then rePBO it. I start up Arma 2 and go to the Editor, i can now see the displayName has changed for the vehicle, great! But when i start the mission, i get an error that the game cannot open the object P3D file. I confirm that the path its looking for is a good path. I confirm The path and filename are there in the PBO file. I think i am missing one small step in editing the PBO but i cant figure it out. Do I make sure i auto-rapify when I create the PBO again? I've tried it both ways. No luck. Is there some step you are supposed to do that I am missing? This happens with any PBO i try to edit, I've tried it with an addon from AAW and one of Trouble's BAOR vehicles. All I am editing is a single value in the config.. Any ideas? Thanks Share this post Link to post Share on other sites
markb50k 1 Posted June 29, 2012 Pretty sure i figured it out. Since I dePBO'd it, it created a directory of the PBO name, and I was rePBO'ing that directory, causing a nested directory structure. Share this post Link to post Share on other sites