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Zachary

Placing items (.p3d) files such as chairs and tables within Oxygen 2

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Hey guys, really simple question but i dont think my internet searches are returning many results, maybe i'm using incorrect syntax for what im trying to do for Arma in comparison with other games. Basically I have everything tool related installed & working & running to create maps & explore arma 2 models. Only problem is that i cant seem to find any documentation or tutorial on how to place props within a custom building I'm making. I think i need to point it to the furniture models for chairs and other similiar items, I'm guessing it is the wierd triangle looking polygons within the editor on some of the ARMA 2 models, I just want to know what method I should be using so I can browse the prop libary and populate my building from the prop list (I'm guessing this is how it works considering all buildings are mostly a shell and props are only referenced?)

Does anyone have a guide or some advice for me please?

Ta

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Hey guys, really simple question but i dont think my internet searches are returning many results, maybe i'm using incorrect syntax for what im trying to do for Arma in comparison with other games. Basically I have everything tool related installed & working & running to create maps & explore arma 2 models. Only problem is that i cant seem to find any documentation or tutorial on how to place props within a custom building I'm making. I think i need to point it to the furniture models for chairs and other similiar items, I'm guessing it is the wierd triangle looking polygons within the editor on some of the ARMA 2 models, I just want to know what method I should be using so I can browse the prop libary and populate my building from the prop list (I'm guessing this is how it works considering all buildings are mostly a shell and props are only referenced?)

Does anyone have a guide or some advice for me please?

Ta

All the triangles are proxies, other objects that are linked to the current object.

You can add a new proxy by "Create -> Proxy" and then select a p3d that's in another folder of your P:/ drive.

To add ArmA2 objects as proxies you have to extract the pbos and put the binarized addons into the right folders so that they get loaded properly, e.g. if you use the "Gunrack1.p3d" which is in the "misc2.pbo" as a proxy in a building it has to be in P:/ca/misc2/

When the proxy is in place you can move it around like a normal object and change the proxies position. You only see the real proxy object in bulldozer though (unless there's some other setting I miss).

Some small objects etc. are in this library:

http://www.armatechsquad.com/ArmA2Class/

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Ah right! I see. Makes sense.

Wow that library list is amazing. Many thanks for finding it!

I shall let you know should i have any problems, hopefully not :)

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