Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
icewindo

Edit infantry fire geometry to stop bullets

Recommended Posts

Hey dudes,

do you know if infantry units support altering the fire geometry so that parts of the unit will stop bullets?

Basically I want this box to stop bullets: (using LeftHand Selection)

http://i290.photobucket.com/albums/ll246/bla212/block.jpg

I followed the BIKI as described here (http://community.bistudio.com/wiki/Damage) and added new HitPoint Entries (HitShield):

			class HitPoints
	{
		class HitHead
		{
			armor = 0.7;
			material = -1;
			name = "head_hit";
			passThrough = 1;
		};
		class HitBody
		{
			armor = 0.8;
			material = -1;
			name = "body";
			passThrough = 1;
		};
		class HitHands
		{
			armor = 0.5;
			material = -1;
			name = "hands";
			passThrough = 1;
		};
		class HitLegs
		{
			armor = 0.5;
			material = -1;
			name = "legs";
			passThrough = 1;
		};
		class HitShield
		{
			armor = 3;
			material = 51;
			name = "shield";
			passThrough = 1;
		};
	};

I then added this hitpoint to my unit and added the box you see in the screenshot also to the fire geometry lod and named it "Component14" +added it to the LeftHand selection.

Then I've experimentated with setting "passThrough" to 0/1 , higher "armor" and "material" to different settings but each time I fired at the added box the unit would take damage and be killed. So the new fire geometry box registers hits but I want to set it so that firing at the box doesn't lead to damage of the unit but it just stops the bullets.

Is this even possible or am I just missing something?

Maybe it might also be done by creating a custom rucksack model and then give the rucksack model a fire geometry ?

Edited by Icewindo

Share this post


Link to post
Share on other sites
Sign in to follow this  

×