icewindo 29 Posted June 24, 2012 (edited) Hey dudes, do you know if infantry units support altering the fire geometry so that parts of the unit will stop bullets? Basically I want this box to stop bullets: (using LeftHand Selection) http://i290.photobucket.com/albums/ll246/bla212/block.jpg I followed the BIKI as described here (http://community.bistudio.com/wiki/Damage) and added new HitPoint Entries (HitShield): class HitPoints { class HitHead { armor = 0.7; material = -1; name = "head_hit"; passThrough = 1; }; class HitBody { armor = 0.8; material = -1; name = "body"; passThrough = 1; }; class HitHands { armor = 0.5; material = -1; name = "hands"; passThrough = 1; }; class HitLegs { armor = 0.5; material = -1; name = "legs"; passThrough = 1; }; class HitShield { armor = 3; material = 51; name = "shield"; passThrough = 1; }; }; I then added this hitpoint to my unit and added the box you see in the screenshot also to the fire geometry lod and named it "Component14" +added it to the LeftHand selection. Then I've experimentated with setting "passThrough" to 0/1 , higher "armor" and "material" to different settings but each time I fired at the added box the unit would take damage and be killed. So the new fire geometry box registers hits but I want to set it so that firing at the box doesn't lead to damage of the unit but it just stops the bullets. Is this even possible or am I just missing something? Maybe it might also be done by creating a custom rucksack model and then give the rucksack model a fire geometry ? Edited June 24, 2012 by Icewindo Share this post Link to post Share on other sites