VonNexus 10 Posted June 20, 2012 Hello guys, basically I have made a soldier model (created after the nice ARMA 2 Russian Soldier model released by BIS) l with Blender and then exported it in the .p3d extension thanks to a plugin posted in the forums. No problems when I open it in Oxygen 2, it all works like a charm. Before working with the textures and improving the model, I'd like to see how it's rendered in ARMA 2. I've created a very poor addon folder. In it, I've got the .p3d model (called CC_riotcontrol_1) , the config.cpp, a model.cfg and a texHeader.bin (which I didn't create, I suppose it's something that came out when I firstly converted the file in the .pbo extension with BinPBO) . The config.cpp is at it follows : #define true 1 #define false 0 class CfgPatches { class CC_riotcontrol_1 { units[] = {"CC_riotcontrol_1"}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class CC_riotcontrol_1 { displayName = "Test CC"; }; }; class CfgVehicles { class All {}; class AllVehicles : All {}; class Land : AllVehicles {}; class Man : Land {}; class Soldier : Man {}; class Civilian : Man {}; class USMC_Soldier_Base : Soldier {}; class USMC_Soldier : USMC_Soldier_Base {}; class USMC_Soldier_Light : USMC_Soldier {}; class CC_riotcontrol_1 : USMC_Soldier_Light { vehicleClass = "CC_riotcontrol_1"; displayName = "CC RIOT"; model = "@test\CC_riotcontrol_1.p3d"; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat"}; }; }; }; When I start up the game and get in the editor no problems. I place the soldier and perview, it loads up and suddenly an error shows up: Cannot load material file __charcoal_.002 I don't know what the hell this error is. The word "charcoal" doesn't show up both in the config.cpp and in the model.cfg . So where the hell is it from? Any help would be very appreciated, thanks in advice!!! Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 23, 2012 Seems very likely you have the file "__charcoal_.002" mapped to your Blender model (hence the p3d file. Have you looked at all face mapping in O2? Both texture AND material. By the way I think maybe model = "@test\CC_riotcontrol_1.p3d"; is incorrect. Suggest dropping the @ Share this post Link to post Share on other sites